Knowledge Spotlight: Students Bring Robots "To Life"

After reading Frankenstein, students in grade 10 English were tasked with conceiving an idealized form and bringing it to life in the makerspace. Through this process they explored, as the main character of the novel did, the relationship between lifeless matter and animation, and the relationship between aspiration and reality. Grade 10 English teacher Sarah Land explains the project and how working in the makerspace helps support collaboration, problem solving, innovation, and creativity.

Connections to RCDS Learning Goals:


KNOWLEDGE
  • Examine big themes and questions
  • Meet and enjoy challenges that require the application of knowledge to novel tasks and real-world situations.
  • Approach learning with courage and with tolerance of mistakes.